![]() Some of the new features are compute shaders (along with shader buffers to feed them with data and to retrieve it from them), new texture compression formats, and some new vendor extensions (like NV_Path for pathrendering, e.g. ![]() So if you’re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you’ve got the hardware and your vendor released new drivers ( I can’t wait for the first OpenGL 4.3 report to be uploaded to the glCapsViewer database Update : Thanks to end, who has uploaded the first OpenGL 4.3 report to the database!). Just a quick heads-up to let you know that I’ve updated our “official” OpenGL-Headers for Delphi / Free Pascal to the recently release version of OpenGL 4.3.
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